![]() ![]() Fixed disconnected shadows/excessively high depth bias for cascaded shadow maps.Included console-like gamma in rage_postfx (disabled by default).Fixed black water droplets on screen (although refraction isn't restored yet).Improved rain intensity and made it more visible at night.Fixed invisible "emissivestrong" lights.Fixed textureless water on AMD graphics cards.Improved water texture tiling (console/medium tiling for the very high setting).Fixed excessively strong vertex AO and static vehicle shadows.Included RaphaelK12's 5x5 gaussian shadow filter.Included native FXAA thanks to RaphaelK12.Increased ambient reflection intensity to match consoles.Restored console-style vehicle reflections (no need to edit vehicle.ide and dirt works).Fixed reduced reflection intensity caused by anisotropic filtering, especially on cars.Fixed distorted car reflections thanks to AssaultKifle47.Fixed the entire screen being blurry with definition off.Remade bloom shader with proper resolution scaling.Improved depth of field and fixed resolution scaling.Removed stippled transparency from forward rendered objects, near deferred rendered objects and shadows.Restored LOD fading from 1.0.5.0 and older versions.The goal is to restore and fix everything from here. Various shader fixes and improvements for GTA IV 1.0.7.0, 1.0.8.0 and Complete Edition. ![]()
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